by Stuart Heritage
You’d think we’d be up to ears in tower defence games, thanks to all the ones the Bloons people have been throwing at us lately, but we’re happy to make an exception of Whiteboard TD.
Whiteboard TD varies from the Bloons Tower Defence games by, rather than sending baddies down a path for you to destroy, letting you create your own paths of guns and bombs. It adds a new layer of sophistication to the TD genre and it’s all the better for it. What’s more – the baddies here all talk, and are cute enough for them to feasibly be the goodies of the situation. Which is great if, like us, you’ve always wanted to be evil baddie bastard.
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by Stuart Heritage
Simplicity is key to a successful online game, and they don’t get more simplistic than Gravity Hook, which is a game we want installed in our coffin case we’re mistaken pronounced dead, buried alive and feel like taking our minds off the whole ‘suffocating to death while the world turns obliviously’ thing.
In Gravity Hook, all you need to know is that you have to hook a line onto a floating explosive mine. As the mine draws you closer, you let go of the line and latch onto another one. The higher you get, the better you do. There are no goals in Gravity Hook, and no finishing line. You just go up and up and up and up. And then down a bit. And then you explode.
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