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	<title>Hecklerspray &#187; closure</title>
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		<title>SLACKERJACK &#8211; Closure</title>
		<link>http://www.hecklerspray.com/slackerjack-closure/200936207.php</link>
		<comments>http://www.hecklerspray.com/slackerjack-closure/200936207.php#comments</comments>
		<pubDate>Thu, 25 Jun 2009 11:00:27 +0000</pubDate>
		<dc:creator>Stuart Heritage</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[closure]]></category>
		<category><![CDATA[online game]]></category>

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		<description><![CDATA[Online games can be many things - tinny, repetitive, rubbish - but it’s not often that we get to call a game creepy. Closure sorts that one out nicely.

Darkness is important to Closure, because it not only takes up the majority of the screen at any time but is actually integral to the gameplay too. You need to carry a torch to illuminate the level. Drop the torch and venture into the darkness and you die. It’s that simple. And, again, creepy. We can’t really make that point enough.

Play Closure now ]]></description>
			<content:encoded><![CDATA[<p></p><p><strong><img class="alignright size-thumbnail wp-image-36208" title="closure, online game" src="http://www.hecklerspray.com/wp-content/uploads/2009/06/closure-150x150.jpg" alt="closure, online game" width="150" height="150" />Online games can be many things &#8211; tinny, repetitive, rubbish &#8211; but it’s not often that we get to call a game creepy. <em>Closure</em> sorts that one out nicely.</strong></p>
<p>Darkness is important to <em>Closure</em>, because it not only takes up the majority of the screen at any time but is actually integral to the gameplay too. You need to carry a torch to illuminate the level. Drop the torch and venture into the darkness and you die. It’s that simple. And, again, creepy. We can’t really make that point enough.</p>
<p><a href="http://redirectingat.com?id=1111X506827&xs=1&url=http%3A%2F%2Fwww.kongregate.com%2Fgames%2FGlaielGamer%2Fclosure&sref=rss" target="_blank">Play <em>Closure</em> now</a>
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			<a href="http://redirectingat.com?id=1111X506827&xs=1&url=http%3A%2F%2Fapi.tweetmeme.com%2Fshare%3Furl%3Dhttp%253A%252F%252Fwww.hecklerspray.com%252Fslackerjack-closure%252F200936207.php&sref=rss"><br />
				<img src="http://api.tweetmeme.com/imagebutton.gif?url=http%3A%2F%2Fwww.hecklerspray.com%2Fslackerjack-closure%2F200936207.php&amp;source=hecklerspray&amp;style=normal&amp;b=2" height="61" width="50" /><br />
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Darkness is important to Closure, because it not only takes up the majority of the screen at any time but is actually integral to the gameplay too. You need to carry a torch to illuminate the level. Drop the torch and venture into the darkness and you die. It’s that simple. And, again, creepy. We can’t really make that point enough.

Play Closure now </span></a>		
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