If you like playing Tom Clancy games with a snorting hormonal teenager from Romania who keeps shrieking east-European cursewords into your ear every time you shoot him, you're not alone – Xbox Live has just racked up its six millionth subscriber.
That means that when you flick on Xbox Live, there are up to six million other people scattered around the globe willing to take you on, no matter what game you want to play – and just about every last one of them is able to beat us at Pro Evo. We're putting that down to the fact that since 2002 Xbox Live users have spent 95 million days playing online, while we actually have jobs and friends and occasionally breath fresh air and stuff. Anyway, in the hope of Microsoft reading this and deciding to chuck thousands of Marketplace Points at us, there are all kinds of Xbox Live stats for you after the jump.
Xbox 360
More than 10 million Xbox 360s have hit store shelves since launch in November 2005, and more than 160 high definition games are now available, including Viva Piñata, Gears of War and Crackdown.
Xbox 360 is available in 37 countries.# The overall software attach rate for Xbox 360 is 4.6 titles per console in the United States with a record-breaking accessory attach rate of 2.9 units per console.
Xbox LIVE Connectivity & Usage:
More than 6 million people are members of Xbox LIVE.
Following the launch of the Xbox LIVE online gaming network in November 2002, gamers have spent over 2.3 billion hours on the network playing games online with their friends around the world. This is equal to 95 million days of gaming or over 260,000 years. With our top title, Halo 2, which is being played on both the Xbox and Xbox 360, gamers have spent over 710 million hours playing online with over a half a billion games played.# Xbox LIVE on Xbox 360 continues to grow as a social community; we are seeing an average of over 2,000,000 text and voice messages sent every day between members on the service
The average Xbox LIVE Gold subscriber has 22 friends on their Xbox LIVE friends list.
To date, Xbox 360 owners have unlocked nearly 300 million Achievements. All of those unlocked Achievements have created a total combined Gamerscore of nearly 7.5 billion.
Top WW Xbox LIVE Titles on Xbox 360 to date:
1. Halo 2
2. Gears of War
3. Hexic HD
4. Call of Duty 2
5. Ghost Recon Advanced Warfighter
6. Call Of Duty 3
7. Oblivion
8. PGR3
9. Tom Clancy's Rainbow Six® Vegas
10. Perfect Dark Zero
(Based on the number of unique users)
Xbox LIVE Marketplace:
Consumers have quickly jumped to the Xbox LIVE Marketplace as their one-stop download centre. More than 70 percent of Xbox LIVE members are downloading content from Marketplace, driving more than 135 million downloads since the launch of Xbox 360.
Xbox LIVE Marketplace is home to more than 7,000 pieces of individual gaming and entertainment content, downloadable at the click of a button.
Gamers have also quickly adopted the new Microsoft Points stored value system, with more than 5 Billion points activated on Marketplace to date.
Online entertainment through Xbox LIVE is not just limited to games. Xbox 360 is the only console offering movie and TV downloads, and the new Xbox LIVE Video Marketplace is packed with HD content from top partners such as Paramount, MTV Networks and CBS. As a result, nearly 50% of Xbox LIVE members in the U.S. log into Xbox LIVE Marketplace every time they turn on their console.
Xbox LIVE Arcade:
Xbox LIVE Arcade has been an instant hit on the Xbox 360, with nearly 70% of all connected consoles already downloading and playing Xbox LIVE Arcade titles.
Xbox LIVE Arcade has now surpassed 25 million downloads from its diverse library of original development and classic titles from the world's best independent and established developers and publishers.
Top worldwide Xbox LIVE Arcade titles on Xbox 360 to date (based on total number of full game downloads):
1. Street Fighter II' Hyper Fighting
2. Bankshot Billiards 2
3. Marble Blast Ultra
4. UNO
5. DOOM
Plus HD episodes of South Park are now available for users of Xbox Live, meaning that you can now see rudimentary animations of toddlers dying of cancer in pin-sharp high definition. Or something.
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